My Magic post last week spawned an e-mail from a local friend who had the inside scoop on a small casual draft party every weekend. Since I want to cut my teeth in a friendly, low key environment, this seems like just the ticket. Before I dive in with both feet, though, I figure I should test the waters.
I nabbed a single Theros booster at Target when I was stocking up on extra Halloween Candy last night, and I figure I’ll do an analysis, much like AbsoluteMTG does in videos like this:
So, here’s what was in my booster:[cardlist title=”Practice Booster”] [White][Battlewise Valor][Setessan Battle Priest][Vanquish the Foul][Yoked Ox][/White] [Red][Deathbellow Raider][/Red] [Blue][Annul][Omenspeaker][/Blue] [Black][Baleful Eidolon][Loathsome Catoblepas][March of the Returned][/Black] [Multi][Akroan Hoplite][Prophet of Kruphix][Spellheart Chimera][/Multi] [Land][Temple of Mystery][Plains][/Land] [/cardlist]
Yeah… So I pulled a foil rare. The Temple of Mystery. Not a bad start! But, what’s the pick of the booster…
To me, the obvious bomb picks are the [card]Deathbellow Raider[/card] and [card]Prophet of Kruphix[/card].
The [card]Deathbellow Raider[/card] is more straight forward, and has a decently cheap Regenerate. The [card]Prophet of Kruphix[/card] is as powerful as the [card]Deathbellow Raider[/card], but costs three more to cast. It’s real power, though, is in letting you basically keep all your resources for your turn and your opponent’s turn. Each opponent’s turn, in fact. So, I think it’s more powerful than [card]Deathbellow Raider[/card] in the long run, but it’ll take a while to get it onto the board, and if you do, it doesn’t have a ton of staying power.
Secondary bomb picks would be the [card]Baleful Eidolon[/card], [card]Akroan Hoplite[/card] and I suppose the [card]Spellheart Chimera[/card]. The [card]Baleful Eidolon[/card] is nice due to Deathtouch. The [card]Akroan Hoplite[/card] isn’t here because of efficiency, but if you happen to be using lots of little creatures in your strategy, he’d be a good pick. I see him being drafted a few rounds in, once you know what your general strategy is going to be. The [card]Spellheart Chimera[/card] is just as situational as the [card]Akroan Hoplite[/card], but has the added bonus of Flying and Trample. If I was doing a Red Deck Wins type approach with lots of burn spells and quick, cheap [card]Shock[/card]s or [card]Lightning Bolt[/card]s, he’d be perfect.
The only real removal here is [card]Annul[/card], and in constructed it’s probably fine, but in limited, where most people will be aiming for creatures, this has limited use. Now, Theros has lots of really good enchantments, so this card’s more powerful in a Theros Draft environment. Our other choice is [card]Vanquish the Foul[/card] which is pretty cool in that it gets rid of a big nasty (Power 4 or greater), and lets you Scry 1, but at 6 mana, it’s a hefty price to pay.
Well, that [card]Spellheart Chimera[/card] has some in its Flying and Trample. Unfortunately, there’s just not much else.
I would put [card]March of the Returned[/card], [card]Omenspeaker[/card] and [card]Settesan Battle Priest[/card] here.[card]March of the Returned[/card] brings back things that die, which means that the few creatures you can pack into your 40 card deck in a draft will do more work for you. That’s pretty handy. [card]Settesan Battle Priest[/card] would be a great way to boost your life total if you had lots of cheap buffs and things. A 1/3 for 2 isn’t terrible either, but if you can pop a [card]Giant Growth[/card] on it for a turn or two, then for one mana, you’re putting out 3 more damage, and gaining 2 health for a push in your favor of 5. Not too shabby. [card]Omenspeaker[/card] is just here because of the Scry 2. Take it or leave it.
Spares. What’s left? [card]Yoked Ox[/card], [card]Loathsome Catoblepas[/card] and [card]Battlewise Valor[/card].[card]Yoked Ox[/card] is a nice turn one blocker, though beware of something like [card]Baleful Eidolon[/card]. [card]Loathsome Catoblepas[/card] is cool that you can force your opponent to block you. That’s nice in some situations, but a 3/3 for 6 is just not worth it to me, especialy when its other ability triggers when it dies, which you don’t want to happen in the first place! [card]Battlewise Valor[/card] is fine, +2/+2 and Scry1 for 2, but it’s not a Bomb or Removal, so it’s a late round pick. Goes well with the [card]Settesan Battle Priest[/card].
Yay, cards! Now what?
Well, my fingers are crossed for my draft event this weekend. I’ll do my best to document what I get in each round, and what I pick, and then y’all can tell me what I did wrong.
In the mean time, what do you think of this booster? What would you draft from it? What do you think of the fact that there were no green cards in it (except the foil Scry Land)?